The ability to force a world that already has a filename (ie, not a new one) to save would be handy.
Currently I modify semi-important variables, and leaving MUSHclient open 24/7 I tend to forget to save, which means when "Reliable Windows" (oxymoron) decides to crash, I lose some of these values.
Dave
Currently I modify semi-important variables, and leaving MUSHclient open 24/7 I tend to forget to save, which means when "Reliable Windows" (oxymoron) decides to crash, I lose some of these values.
Dave