Creeper386 said:
Hello again...
I was just wondering what is everyones opinions on VT.
I'm not sure but VT is either Virtural or Visual Text. I have seen one mud with it implemented which are Forgotten Kingdoms and I have been told Mortal Realms also has it but I haven't seen that for myself.
I was wondering things such as cons and pros... Difficulties of implenting over the benifit it could give, and so on.
If anything maybe open up possible discusions on it. The one mud I've seen it on works nice with most MUD clients, even works with newer Telnets.
Just wanted to see if anyone had opinions on this...
Creep
Hello again...
I was just wondering what is everyones opinions on VT.
I'm not sure but VT is either Virtural or Visual Text. I have seen one mud with it implemented which are Forgotten Kingdoms and I have been told Mortal Realms also has it but I haven't seen that for myself.
I was wondering things such as cons and pros... Difficulties of implenting over the benifit it could give, and so on.
If anything maybe open up possible discusions on it. The one mud I've seen it on works nice with most MUD clients, even works with newer Telnets.
Just wanted to see if anyone had opinions on this...
Creep
This was actually in a topic from 2002, but there wasn't a single reply. I've played on the same MUD Creep mentioned, and while the VT is nice.... MUSHClient doesn't support it.
I think it's fairly obvious what I'd like to see. Full VT support (Even Windows telnet has it >.<). In the program itself, or in a plugin, either way would work. The only problem I can see with it, is that every implementation of VT I've seen so far, forces the screen to a specific number of lines, so maybe if MUSHClient gets the support, it could manage more lines between the top and bottom of the 'interface' somehow?