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➜ SMAUG
➜ SMAUG coding
➜ Starting equipment
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| Posted by
| Akula
(24 posts) Bio
|
| Date
| Mon 25 Feb 2002 10:15 PM (UTC) |
| Message
| I found the part where it gives new players items (the adventurers guide), and was able to replace it with a dagger, but when I tried copying those lines of code and changing the VNUM to the other item it gave me an error, what should I add to give new players a second item?
And also, how can I make a player start off with 20 gold coins?
Thanks,
Akula
| | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Tue 26 Feb 2002 11:49 AM (UTC) |
| Message
| | Please post the code you added, and the exact error message. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Tyr
(2 posts) Bio
|
| Date
| Reply #2 on Mon 22 Jul 2002 04:06 PM (UTC) Amended on Mon 22 Jul 2002 04:08 PM (UTC) by Tyr
|
| Message
| I've been playing around with room_progs to give basic eq to a person. I have it load the weapon for their class and some sub level equipment....something like this
If IMMORT($n)
say Welcome Holy One.
ENDIF
If LEVEL($n) == 1
IF CLASS($n) == mage
mpoload 101
mpoload 105
mpoload 106
mpoload 107
mpoload 199
give dagger $n
give cloak $n
give hat $n
give shoes $n
mpforce $n wear all
mpadvance $n 2
ENDIF
IF CLASS($n) == warrior
mpoload 101
mpoload 108
mpoload 109
mpoload 110
mpoload 199
give sword $n
give shield $n
give vest $n
give boots $n
mpforce $n wear all
mpadvance $n 2
ENDIF
ENDIF
199 is a gold pile of 25 coins. Playing around with the idea of adjusting the starting level to 0, that way all newbies would start out as level One. Just set the prog as an entry_prog in the starting room of your choice. Not the pop room, but a room they would enter first thing. | | Top |
|
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