Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are
spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the
password reset link.
Due to spam on this forum, all posts now need moderator approval.
Entire forum
➜ SMAUG
➜ SMAUG coding
➜ Body wearloc
It is now over 60 days since the last post. This thread is closed.
Refresh page
| Posted by
| Mixoplix
(8 posts) Bio
|
| Date
| Tue 06 Aug 2002 09:41 PM (UTC) |
| Message
| | I'm having a slight problem with the body wearloc, it seems to be crashing the mud when someone tries to wear a piece of eq that has been set with the body wearloc. Any ideas on why this is happening? Thanks | | Top |
|
| Posted by
| Mixoplix
(8 posts) Bio
|
| Date
| Reply #1 on Tue 06 Aug 2002 10:26 PM (UTC) |
| Message
| Ok I have searched the code and actually quite a few wearlocs are crashing the mud when you put them on, body, waist, legs to name just a few. I get a seg fault everytime I put wear them.
Any clue? | | Top |
|
| Posted by
| Mixoplix
(8 posts) Bio
|
| Date
| Reply #2 on Tue 06 Aug 2002 11:09 PM (UTC) |
| Message
| Sorry for all the posts here, ok I think I have found that its all the layerable wearlocs that is crashing the mud. And if comment back in this:
/*
if ( !remove_obj( ch, WEAR_ABOUT, fReplace ) )
return;
*/
that still crashes the mud. Am I forgeting another file somewhere that runs layers, or is it something else? | | Top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
14,261 views.
It is now over 60 days since the last post. This thread is closed.
Refresh page
top