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 Entire forum ➜ MUSHclient ➜ General ➜ ansi conversion?

ansi conversion?

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Posted by Fiendish   USA  (2,555 posts)  Bio   Global Moderator
Date Fri 17 Dec 2010 07:56 AM (UTC)
Message
Is there a function somewhere for converting ansi embedded strings to style runs? Or maybe an ansi version of WindowText?

https://github.com/fiendish/aardwolfclientpackage
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Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #1 on Fri 17 Dec 2010 08:13 PM (UTC)
Message
I don't think so. You could write one easily enough depending on what subset of the spec you wanted to support (eg. do you want to support the 256-colour variants?).

It seems odd though that you can't get the MUD to send you the more natural colour codes. A while back for the inventory plugin I thought it was silly for the MUD to read in codes like @G for green, convert them to ANSI (itself some work) and then have the client convert them back before displaying. Thus I got Lasher to simply send me the MUD codes (like @W, @G etc.).

But if that isn't possible, some sort of string.gmatch that pulls out sequences like ESC ... m and then decodes the stuff inside that into individual numbers separated by commas or whatever it is, and then looking them up in a table, should do it.

The general technique is in methods_noting.cpp in the C++ source, function AnsiNote.

However since you are interested in speed, I would try to bypass the whole need for it.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Fiendish   USA  (2,555 posts)  Bio   Global Moderator
Date Reply #2 on Fri 17 Dec 2010 08:23 PM (UTC)
Message
Yeah, I guess it's better to just get the MUD to send native color codes instead of ansi sequences.

https://github.com/fiendish/aardwolfclientpackage
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